TEAM FACTOR – Read me file 1. CD Key You will have to type in the CD Key when you first start the game. 1.1 Key settings: RpG Hud is “#” not “\” Aufstehen ist “Y” not “Z” (German only) 1.2 Scores The systematic of the scores (tab key) is as follows: Kills / times you have been killed - RPG skill point levels of the respective character in the order of the RPG Hud (Strength, Stamina, Stealth, Awareness, Marksmanship, Breath control) 1.3 Multiplayer Server Tags When listing available servers hosting internet games, you will see various letters at the end of each line of server information indicating the type of game being played. 1) A arcade, R realistic, C custom, F friendly fire, T id tags, S iron sights, + free camera 1.4 BOTS & Artificial intelligence Team Factor single player runs exactly like the multi-player mode, with the computer simulating the human input and instructions throughout a round. This means the artificial intelligence aspect of each BOT is the most taxing on the CPU of the PC. Those with P3 CPU’s should not attempt to run more than 2-3 BOTS per team, (see minimum tech spec on the back of the box). As such the following should only be attempted by those with a high spec PC, a medium Spec P4 or 1.4/1.7 Athlon processor (or equivalent). Plenty of memory is also recommended, ideally 512 MB RAM or more. In the main Team Factor directory (usually c:/program files/7fx/team factor/) open the particular config file in subdirectory /bot : rookie.cfg, average.cfg, veteran.cfg (depending on the setting you want to use in game) look for line next from bottom: COLLISION_ENABLED 0 change the value to: COLLISION_ENABLED 1 [Running the minimum spec PC in multiplayer/internet games with no BOTS will make no difference to playability performance against a higher spec PC.] 1.5 Memory When running Team Factor with low memory (128MB RAM), please switch off any background programmes if possible to maximise the memory available. 2. Breath control After running, the player is breathing heavily and the weapon is naturally unstable (it’s added instability to the natural one compensated by the Marksmanship skill. (The Marksmanship skill does not affect the breath!). Pressing the Breath Control "hold" button, causes you to hold your breath for a moment. The better the skill is, the longer you can hold your breath. Key for breath control is the left Alt key. 3. Skill points The RPG system works on the principle of distributing skill- points to six different skill categories according to the players in-game performance. (RPG system is only used in Realistic game mode) Strength - Skill points are credited for carrying load (weight per time). Stamina (endurance) - Skill points are credited for using “run” mode movement (total time per mission round). Stealth - Skill points are credited for using “walk” mode movement (total time per mission round). Awareness (enemy detection) - Skill points are credited for standing still (total time per mission round). Marksmanship -. Skill points are credited for using the “iron sight” and “optical scope” mode of aiming. Breath control - Skill points are credited for using “breath control” function. Skills setup REALISTIC setup = max limit of skills. Total possible points per specialization: 300 Stren Stami Stea Awaren Marksmans Breath Total gth na lth ess hip Control points Soldier 60 50 50 50 80 60 350 Scout 25 50 100 100 50 25 350 Sniper 25 35 40 50 100 100 350 Specia 100 100 30 35 60 25 350 list Skills setup - ARCADE setup StrengStamin Steal AwarenMarksman Breath Total th a th ess ship Control points Soldier 60 50 40 25 50 25 250 Scout 25 25 80 70 25 25 250 Sniper 25 25 25 25 80 70 250 Specia 50 80 30 25 40 25 250 list (c) 2002 Brightstar Entertainment (c) 2002 7FX