Robocop 2D 3 v3.0 (PC, Mac Intel & Linux) © Park Productions 2007 Robocop © & tm Orion Pictures Corporation 1987 www.parkproductions.btinternet.co.uk MANUAL HTML To view an html version of this readme:- "Robocop2D3/manual.htm" STORY Crime in old Detroit has spiralled out of control, gangs riot & fight freely in the streets. Omni Consumer Products are happy with these events, with the destruction of old Detroit near complete they are free to begin construction of their own completely controlled Delta City. To disguise their plan to do nothing while Detroit crumbles, OCP begin mass production of their now out dated crime prevention unit. These units however are assembled at a low cost with their organic systems provided by executed convicts and programmed to kill not only the guilty but... the innocent. One lone crime prevention unit stands between OCP`s army of crazed robotic cops and their plan for complete control... Robocop! SETUP All Formats:- Unzip the Robocop2D3 compressed archive to a desired location on the hard disk. PC:- "Robocop2D3.exe" (DirectX) PC:- "Robocop2D3_GL.exe" (OpenGL) Apple Mac(Intel):- "Robocop2D3.app" Linux:- Further Unzip "Robocop2D3_Linux.zip" & copy executable to main folder "Robocop2D3/", run "Robocop2D3_Linux" Settings Full Screen - Click Yes for full screen play, clicking No will run game in windowed mode. 32 Bit colour depth - Recommended, but for better compatibility click No for 16 Bit colour depth. (Full screen only) Graphics Cards A graphics card is recommended. CONTROLS During Game:- (Movement:Fire:Crouch:Jump:Pause) Keyboard = Cursors, Z, X, C, P Joypad = D-Pad, 1, 2, 3, Start F1 = Brightness down F2 = Brightness up F3 = Music on/off F4 = FPS display F5 = Energy bar/counter F6 = Show Info Esc = Quit Title Screen:- Press "Z" to start a game with keyboard control or Button 1 on any connected joypad. Press "X" or Button 2 to toggle button layout. Hold "C" or Button 3 to display game version and total games played. Settings are automatically saved. GAME SCREEN Energy Bar = Remaining energy Robo Heads = Lifes remaining Time = Time for stage Special Icon = Special available Weapon Icon = Current weapon Weapon Lights = Weapon fire rate level White Bar = Boss energy level ITEMS Weapons Auto-9 - Primary Multi - 3-way Power - Piercing Explode - Explosive Collectables Extra Life Energy Ammo Multi Ammo Power AmmoExplode Time Special Micro Chip Ammo Each additional ammo collected will increase fire rate of Primary & Multi bullets. Special Press Fire+Crouch+Jump for a Firerain missile that will clear the entire screen of enemies. Microchip The microchip when collected will overclock Robocop`s CPU, allowing him to see & aim faster. To Robocop the world will appear to slowdown. CREDITS Programming ERIC PARK Lead Test ALLAN PARK Test BRIAN PARK Robocop Motion Picture ORION PICTURES CORPORATION Language BLITZ MAX BLITZ RESEARCH LTD. FREEWARE This game is provided as freeware and at no point should be sold. DISCLAIMER The author may not be held responsible for any damage caused in any usual or accidental way by the use of this program. Robocop 2D 3 © Park Productions 2007 Robocop © & tm Orion Pictures Corporation 1987 www.parkproductions.btinternet.co.uk