Grand Prix 3 ************ Readme File (US-English) V1.00 07 July, 2000 Contents ******** 1. Video cards successfully tested on & supported 2. Video Card Drivers 3. Advanced Graphics configuration 4. Processors successfully tested on & supported 5. 3D performance 6. Networked play 7. Keyboard Shortcuts 8. Amendments 9. License Agreement 10. Thanks and acknowledgements 11. Credits 1. Video cards successfully tested on & supported ************************************************* 3Dfx Voodoo2 3Dfx Voodoo3 3000 AGP 3Dfx Voodoo3 3500 AGP 3Dfx Voodoo3 3000 PCI 3Dfx Voodoo3 2000 PCI 3Dfx Voodoo5 5500 AGP 3Dfx Voodoo Banshee ATI Rage 128 ATI Rage Pro AGP 2x (Software) ATI Rage Fury ATI Rage Fury Maxx NVidia GeForce256 NVidia GeForce256 DDR NVidia GeForce 2 GTS NVidia Riva TNT NVidia Riva TNT2 & Ultra NVidia Riva TNT2 M64 Matrox Millenium G200 Matrox Millenium G400 Dualhead Matrox Millenium G400 MAX 3DLabs Permedia3 Create! PowerVR Series2 (Neon250) Impact Video + MPEG2 Decoder 6Mb (Software) TSeng Labs ET6000 2Mb (Software) 3D Image 9750 4Mb (Software) Creative Exxtreme (Permedia 2) 8Mb (Software) Cirrus Logic 5464 (Laguna3D) 1Mb (Software) S3 Virge DX 375 4Mb (Software) Grand Prix 3 requires the latest video drivers, available from your hardware manufacturer's web site. We have included latest drivers for some cards in the \extras\drivers directory on your Grand Prix 3 CD-ROM. Please see below for Internet links to hardware manufacturers web sites. 2. Video Card Drivers ********************* You can download these drivers from the Internet. If you are experiencing problems with Grand Prix 3, look for your video card below to find the Web address where you can download the appropriate drivers. Creative Graphics Blaster RIVA TNT Creative Graphics Blaster RIVA TNT2 & Ultra Creative Graphics Blaster Annihilator & DDR http://support.soundblaster.com/files/download.asp Guillemot MAXI Gamer 2 Guillemot MAXI Gamer Xentor / MAXI Gamer Xentor 32 Guillemot 3D Prophet & DDR http://www.guillemot.com/ Matrox MGA Millennium series Matrox MGA Mystique series Matrox Millennium G400 & G400 Max http://www.matrox.com/mga/drivers/latest_drivers/home.htm ATI 3D Rage Pro ATI Rage II ATI Rage II+ ATI 3D Rage 128 ATI 3D Rage Fury Maxx http://support.atitech.ca/drivers/drivers.html Orchid Righteous 3D 2 http://www.orchid.com/support/driverlist.html Diamond Monster 3D 2 Diamond Monster Fusion Diamond Viper series http://www.diamondmm.com/ PowerVR Series 2 (Neon250) http://www.videologic.com/ 3Dfx reference drivers (for all Voodoo cards - recommended) http://www.3dfxgamers.com/ NVidia reference drivers (for all NVidia chipset based cards - recommended) http://www.nvidia.com/ 3. Advanced Graphics configuration ********************************** *** This information is intended for advanced users only. It is recommended that you *** *** back-up the file "cards.txt" before making any changes. *** GP3 creates a file named "cards.txt" in the root of the installation directory when the game graphics are first calibrated. This is a .ini style file which lets you override certain Direct3D specific settings at run-time. It will not affect the software 3d. The file will have an entry for each 3d card in your system (usually only one) in the following format:- [Video card make and model] There will also be a [general] entry - this is unused at present and can be safely ignored. The following is a list of the current flags you can set. Simply type the required flag beneath the card which you want to affect. The defaults for each flag are listed in the examples below. FLAG EXPLANATION ++++ +++++++++++ lorestextures=0 Forces the use of lower resolution textures. This defaults to on on cards with 8M or less of VRAM. bilinear=1 Force filtering on or off reflections=1 Force the wet weather reflections on or off (they don't work on some cards). loresclouds=0 Similar to lorestextures, but for the clouds only. altmirrors=0 Some cards need a different technique for the mirrors. alphawithck=1 Alpha with color key. Some cards can't do it. If you have shadow problems, try setting this flag to zero. liverynumbers=1 If you get corrupted car graphics, try setting this flag to zero. detailmap=1 Some cards can't do detail mapping on the track. Set flag to zero if the track appears corrupt. altcolorkey=0 If you get bright cyan around masked objects, try turning this off. altrain=0 Different rain code for some cards. altsoftware3d=0 Currently only used by Voodoo5 in software. May help if your card has problems displaying software 3D. slivoodoo2=0 This flag MUST be changed manually if you system is running with Voodoo2 cards in an SLI configuration. alticons=0 Fixes a problem with the latest NVidia Detonator2 drivers 4. Processors successfully tested on & supported ************************************************ Intel Pentium II Intel Pentium III Intel Celeron AMD K6-2 3DNow! (via DirectX7) AMD K6-3 3DNow! (via DirectX7) AMD K7/Athlon 3DNow! (via DirectX7) 5. 3D performance ***************** The game's 3D performance will vary from configuration to configuration, but there are many options available in-game to allow the user to get the best compromise between performance and gameplay. During a race, you can find out your "Processor Occupancy" rating by pressing the "O" key. This figure is given as a percentage. It is important that this figure is kept as close to (or below) the 100% mark as possible - anything higher and the game physics will be compromised and gameplay will suffer. Here are some tips for lowering the occupancy:- - Run the game in a lower resolution - Switch off some of the textures used in-game, starting with the mirrors - Turn off some of the trackside objects - Lower the frame rate setting If you are trying to run in 3D hardware mode, some video cards may not perform as well as others, so it is recommended that you try running in software 3D mode, as performance may be improved. 6. Networked play ***************** Network play is supported for up to six players simultaneously via a Local Area Network. It is possible to play with up to 22 players, but this is not supported due to current hardware limitations, and the need for high-spec systems to be able to run such large network games. The following points should be noted for larger network games:- 1. The game will run at the same speed on all machines. This means that if you have one slow machine on the network, then everybody's game performance will suffer. The problem machines should lower the detail/frame rate settings to improve overall performance. You can trace problem machines using the Processor Occupancy button ("O"). 2. The game can support 22 players, but only if all players are running on high specification machines. This is to future proof the game. It is not possible at this time to have a large network game using minimum specification machines. 3. TCP/IP play over the internet via analog modems is not currently supported due to the low transfer rates. 7. Keyboard Shortcuts ********************* +Q - Jump to pits (Practice and qualifying session) +U - Jump all players to multiplayer lobby screen (multiplayer only) O - Show processor occupancy 8. Amendments & Additions ************************* Following extensive testing, the 107% qualifying rule has been removed from the game as it was felt that it did not add to the gameplay of Grand Prix 3. We have included some default control sets for many popular control devices which should help beginners get set-up with Grand Prix 3. These control sets can be loaded from the Grand Prix 3 CD-ROM, and are located in the \extras\control sets\ directory. These should be used as a basis for the controllers - further tweaking of settings may be required according to individual preference. 9. LICENSE AGREEMENT ******************** *** IMPORTANT *** This is a legal agreement between the end user ("You") and Hasbro Interactive, Inc., its affiliates and subsidiaries (collectively "Hasbro Interactive"). This Agreement is part of a package (the "Package") that also includes, as applicable, executable files that you may download, a game cartridge or disc, or a CD-ROM (collectively referred to herein as the "Software") and certain written materials (the "Documentation"). Any patch, update, upgrade, modification or other enhancement provided by Hasbro Interactive with respect to the Software or the Documentation, or bonus game provided by Hasbro Interactive at no extra charge as part of the Package, shall be included within the meanings of those terms, for the purposes of this Agreement, except to the extent expressly provided below. BY DOWNLOADING OR INSTALLING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ ALL OF THE TERMS AND CONDITIONS OF THIS AGREEMENT, UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. 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Thanks and acknowledgements ******************************* Hasbro Interactive Quality Assurance would like to thank the following people & companies for their help and support on this project:- Advanced Micro Devices (AMD) - www.amd.com 3Dfx Interactive - www.3dfx.com NVidia - www.nvidia.com Diamond Multimedia - www.diamondmm.com Matrox - www.matrox.com Guillemot - www.guillemot.com Creative Labs - www.soundblaster.com Microsoft Hardware - www.microsoft.com/hardware Logitech - www.logitech.com Fanatec - www.fanatec.de Labtec - www.labtec.com Altec Lansing - www.alteclansing.com 11. Credits *********** Game Design & Programming Geoff Crammond Menu Design & Additional Programming Pete Cooke Circuit Topography Norman Surplus Performance Analysis & Test Driving David Surplus With special thanks to John Cook MicroProse MotorSport Lead Programmer Nick Thompson Programmers Adrian Scotney Duncan Rooth Gareth Jones Jeremy Sallis Neil Alford Simon Michael Yueai Liu Lead Artist Andy Cook Artists David Smith Eddie Garnier Greg Shill Jeffrey Miranda Maff Evans Paul Ayliffe Paul Truss Pete Austin Additional Art Drew Northcott Jonathan Rowe Graphic Design Jonathan Rowe Audio Producer John Broomhall Additional Sound Design Darren Lambourne Sound Programming Geoff Crammond Pete Cooke Deleted lines Video Production John Broomhall Andy Cook Andy Grierson Music "Furious Angels" Written by Rob Dougan Published by BMG Music Publishing Additional Field Recording Peter Guppy European Director of Development Andrew Parsons Producer Nick Court Thank you... AutoSport Magazine John Cook Matt Carroll Laura McNamara Russell Lewis Steinberg Software for audio recording systems. Sutton Motorsport Images Pete Secchi and the students of the University of Bath for their help with the crowd photography. Special thanks go to... The Orange Arrows Formula One Team for all their help during the development of this product. Support Services QA Manager Andrew Luckett Lead Tester Daniel Luton Testers Andrew Coward Andrew Spratt Andrew Stainer Chris Knaggs Darren Bates Darren Kirby Eric Manktelow Garry Mullett Jamie Toghill Lee Evans Luke Williams Matt Nation Nick Thorpe Paul Coppins Phil Gilbert Robert Ward Tim Stokes Hardware Compatibility Testing Alan Clark Ian Palfrey PC Technician Martin Brabham Localization Project Manager Anton Lorton Localization Co-Ordinator Katie Harris Translators Claude Esmein Project Synthesis Peter Bagney Uli Mühl Pi Editora Reintaal, Kees Beentjes Testers Anke Mittelberg Emmanuelle Dumas Benjamin Bazounguissa Valeria Motterle Blandine Prost Rodrigo Amorim Manual Writers The Write Stuff David Surplus Geoff Crammond Manual Editor Bill Martin Manual Manager Sam Hart Manual Co-Ordinator Jane Corfe Art Director Ed du Bois Customer Services Manager Caroline de Silva Customer Services Supervisor Mark Rich Technical Advisors Andy Taylor Antonio Almaraz Daniel Lowe Jon Mayes Olly Portingale Warren Rowlands PA/Administration Supervisor Christine Upham Administration Assistants Alex Nowosielski Pat Edwards © 2000 Hasbro Interactive, Inc. All rights reserved. Game Code © 2000 Geoff Crammond. All rights reserved. "An official product of the 1998 FIA Formula One World Championship licensed by Formula One Administration Ltd." "Formula One", "Formula 1", and "F1", "FIA Formula One World Championship", (together with their foreign translations and permutations) are trademarks of the Formula One group of companies.