======================== Legal Stuff ======================== Giddy 3: Reasonably Special Edition is freely distributable, provided: 1. It isn't altered in any way. 2. No charge is made for it. If you wish to put it on a cover disk etc, contact me first. If you enjoy it, you are encouraged to send a PayPal donation to: donations@giddy3.co.uk Credits: Design, Graphics, and Sound: Phil Ruston Programming: Peter Gordon The music modules used within the game were taken from the public domain. Full credit to their original authors: Area1 - Jogeir Liljedahl. Area2 - Sami Saarnio. Area3-5 / Completion - Daniel Johansson. Title tune - Lee Bevan. You run this game at your own risk - no responsibility for any damage to hardware or software can be taken by the author. ------------------------------------------------------------------ >>>>>>> Latest info: http://www.giddy3.co.uk <<<<<<<<< ------------------------------------------------------------------ To run in a correct and proper manner, Giddy3 Requires: ------------------------------------------------------- * A computer running AmigaOS 4.x * 1 Human game player with crossed fingers :) ---------------------------------------------------------------------- Installing: Simply unarchive / drag the Giddy3 folder to anywhere on your harddrive. Run the game by clicking on the Giddy3 file in that folder. ---------------------------------------------------------------------- *** The Game *** ---------------- Oh no! The world is under attack from robot stompers from beyond the clouds. As Giddy - the No.1 egg-shaped super hero with unfeasibly large hands - its up to you to save the day! Apparently, this involves exploring some oddly connected scenes populated by wibbly characters to find items that when used correctly, make things happen (generally toward said "saving the day" objective). Gameplay: --------- Trundle about the place avoiding the enemies, if you wander past something interesting, a flashing lightbulb will appear - you can then press the "Clue" key for some advice if you need it. If you've collected something that you think is appropriate for the situation, press the "Inventory" key and cycle through the stuff you're carrying ("left" and "right"), then press either "Jump" or "Inventory" again to try it out. Remember you have to be near enough to the problem (look for the aforementioned lightbulb) for an item to work, if indeed its going to. As well as puzzle-solving objects, items of energy-replenishing food are dotted about the game, which can be useful as the wildlife can be none too friendly (you cant kill 'em - what d'ya think this is, Resident Evil?:) As you may notice, your energy level is depicted by stars next to Giddy in the top-left area of the screen. Redefinable game Keys: ---------------------- Q: Move Left - W: Move Right - P: Jump - Enter: Clue - Space: Inventory Fixed game keys: ---------------- F11 or DEL: Toggles music on/off F12 or HELP: Toggles pause mode. ESC: Quit Any secrets? ------------ Yep! Namely extra lives. Find them do! Frequently asked questions -------------------------- Q. What, no save game option? A. We didnt have save game options when I were a lad. Q. Its too hard innit? A. Quite a few people say this at first but eventually come to agree that its about right. Some tips: Guard every energy point you have and dont go blundering into things. Learn the optimum route to take - dont go anywhere where you dont need to UNTIL you need to. Look out for hidden extra lives (places you can reach that you might not think you can etc). Q. I'm really stuck! A. Well there are no situations you can get into that renders the game impossible to complete. PS: You can enter the Tardis without any special objects, just jump in the door is open :) Q. What happened to Giddy1 and 2? A. They were released on the Classic Amiga in the early 1990's Q. What language is Giddy3 written in? A. The special edition is written in C. Pete had to do it because Phil only likes assembler! Q. Why doesn't it go fullscreen when I tell it to?!??! A. Quit and restart for that to work. Its all to do with SDLs and stuff.