Carnivores: Cityscape Release 1.0 Release Notes Developed by: Sunstorm Published by: Infogrames Important: If you have any problems running the game, please read the troubleshooting section of this file. Introduction: If you are eager to start playing right now, we recommend that you skim through the manual first, and get familiar with the games interface. System Requirements: Minimum: Pentium II 400MHz 128MB RAM Fully OpenGL compliant 3D accelerator 100% Windows compatible sound card Windows 95 OSR2, Windows 98, Windows 98SE, Windows ME, Windows NT 4.0 (with Service Pack 5), Windows 2000 or WindowsXP operating system 150MB free hard disk space Recommended: AMD Athlon 650MHz or Pentium III 650MHz range processor 192MB RAM 3rd generation full OpenGL compliant 3D accelerator with 32MB RAM Creative Labs SoundBlaster Live 450MB free hard disk space For full experience: AMD Athlon 1GHz or Pentium III 1GHz range processor 256MB RAM 4th generation full OpenGL compliant 3D accelerator with 64MB RAM Disclaimer: Playing Carnivores: Cityscape in "Dino Vision" mode may cause headaches. Troubleshooting: Although Sunstorm has invested all efforts to provide maximum compatibility with all hardware configurations, there are some cases that cannot be remedied programmatically, but require an intervention from the user. We are sorry for the inconvenience, but those problems are beyond our control and are usually caused by limitations imposed by the operating system, faulty drivers or other problematic software installed on your machine. Here is the list of the cases and suggested remedies: FatalError: 'Cannot set display mode' Sometimes " Carnivores " won't start, and will report the above error message. Here are the possible reasons and suggested remedies: - You run the game on 8 bit, 15 bit or 24 bit desktop on Windows 95. Windows 95 do not allow applications to change the display color depth at runtime, and some 3D cards will not allow OpenGL acceleration at the listed color depths. You should set the desktop bit depth manually, in 'StartMenu/Settings/ControlPanel/Display/Settings'. The recommended color depth is 16 bit (64k colors, or 65536 colors). - You do not have a proper OpenGL or DirectX driver for your card installed. Game crashes at startup If you have incompatible video card drivers installed, if something else is bad in your system, or if you have changed some of the advanced rendering options, the game might not be able to start at all. This especially can be the case with Voodoo1 and Voodoo2 cards if your primary video card has broken OpenGL support. To remedy this: a) Make sure you have all the proper drivers installed, and b) try to start one of the two predefined Safe Modes. Choppy performance or 'stuttering' On some mis-configured systems, you may experience extreme slowdowns, or game playing very unsmoothly. Here are the possible reasons and suggested remedies: - Old motherboard drivers for AMD or VIA chipsets. - Old or incompatible 3D card drivers. This happens often with the Voodoo3 cards, but can also happen with other models. - Misconfigured or incompatible joystick drivers. " Carnivores " tries to auto-disable joystick reading if it detects faulty drivers, but this mechanism might fail in some cases. Even if you think you don't have any joystick installed, please double check in the Game Controllers configuration in the Windows' Control Panel. Maybe you don't remember that it was installed once, or maybe it was auto installed without you knowing it. Also, it may be possible that you have installed a driver that is not compatible with your operating system. (E.g. this can happen if you install some Win98 joystick drivers on WinME.) To uninstall a joystick driver, go to Control Panel and open Game Controllers. Select the joystick/controller. Press Remove. - Too high quality settings Unless you have a very fast 3D accelerator, your system may not be capable of running "Carnivores: Cityscape" in 32 bit modes, at high resolutions or at high sound quality settings. No sound in game - If this happens to you, you probably have some other application running in the background that has taken control of the sound hardware. Usually this happens if you run some MP3 players, or other multimedia programs in the background. - It can also happen if you play over the Internet using GameSpy Arcade, and you have sounds enabled in the GSA. Please see GameSpy help on how to disable sounds in GSA. Sound crackling or stuttering This symptom is usually due to either: a) Sound hardware incompatibility Some sound cards do not work well with some interfaces, or sound output formats. - Try selecting a different sound driver in the 'Options->Audio Options' menu. - Try lowering the sound frequency. Some drivers do not work properly at higher frequencies like 44kHz. b) or performance problems If the game has an overall slow frame rate, the sound output quality will suffer. DualHead/TwinView/HydraVision and multi-monitor not working under Win95, Win98 and WinME This is a known limitation of those operating systems. Windows 95, 98 and ME cannot support OpenGL acceleration if multi-monitor support is enabled. To be able to take advantage of the multimonitor support in "Carnivores: Cityscape", you must have Windows NT 4.0, Windows 2000 or Windows XP, and proper 3D card drivers that support OpenGL acceleration with multiple monitors. Known cards that support this feature are: - All Matrox cards with DualHead technology - nVidia GeForce 2 MX TwinView - ATI Radeon HydraVision However, there might be some issues regarding this feature caused by some system configurations and/or improper drivers. Crashes when switching between full-screen and window modes On some operating systems (especially Win95) and/or hardware setups, switching full-screen and windowed mode might not work properly. This is a driver issue and cannot be fixed from our side. Cannot connect to an internet game If you cannot connect to an internet game there are several possible reasons: - You are using personal firewall software, or a hardware firewall or NAT. Such software or hardware can block game data traffic between your computer and the server that you are trying to connect. It all depends on how it is set up. You should configure your firewall to allow "Carnivores" to access the internet, and forward the ports 25600-25601 (both TCP and UDP). You should check the firewall's documentation on how to do that. Also note that a firewall might add additional lag to the network packets transferred and that might make the game unplayable for you. You should always try to play without the firewall if possible. - You have a 33.6k or slower modem, or cannot connect at 56k speeds. If you have a slow modem or poor connection, you will usually not be able to connect to a network game, especially if it is a cooperative game on a large level. This is due to the great amount of data that needs to be transferred. You can try to find a server that runs some smaller Deathmatch worlds. Poor performance in a network game See Network Tips below on how to improve the network gaming performance. Error messages in network Below is a short list of error message that can occur in network games and their meanings: When connecting: - Server full - Too many players in session The server has every allocated player spot filled. Look for a server with open spots. - Wrong CRC check - CRC error in DIFF Game installation on your computer differs from the one on the server. It may be that one of the installations was damaged accidentally, that one of the computers is infected with a virus, or that one of the installations was modified with new levels or models that don't match the other one. While playing: - Admin: some_message_text The server administrator has kicked you out of the server for some reason. - Gamestream synchronization lost - Connection timeout - No valid SYNCCHECK received for too long The link between your computer and the server has difficulties and cannot transmit the game traffic at necessary rate. - "Level change in progress. Please retry. You have tried to connect while the server was changing between two levels. You must wait a bit for the server to finish the transition and then try again. Screen Tearing On some systems, when standing in place and rotating your view left-right quickly with the mouse, it might seem like the bottom of the screen is lagging behind the top of the screen. It can appear as if the screen is divided into stripes by one or more horizontal lines. This is a usual effect known as 'Screen Tearing', noticed only if you concentrate on it, and doesn't really affect the gameplay. It is caused by the rendering not being synchronized with the vertical refresh rate of your monitor. The option is usually present in one of the advanced settings options in the Display Preferences in Windows. It is driver-dependent and will be different for each video card. You should consult your video card driver manual for details on this (if any available). Strange graphics glitches in the distance Sometimes you can see strange graphics artifacts in the distance. It will usually appear as areas with small moving stripes and will change as you move your view, or as two objects sorted wrong. This is called 'z-fighting' and appears always on larger distances if you are running any 3D game in 16-bit display mode. It is a hardware precision limitation. We try to patch as many of these as we can to make them less visible. Try running at a 32-bit display mode, it should disappear. Note that, on some older 3D cards, 32-bit display modes might not be supported, or may cause slowdowns. Tips and Tricks: Network Tips - When playing cooperative on slower computers, you might experience slowdowns. This is normal. Minimum required configuration is tested for single player gaming. If you play cooperative with lot of players, more action goes on on the screen, and your computer might not be capable to process it all. - Cooperative games with lot of action and players might experience overall slowdowns on all computers. This is usually due to the server being overloaded. If you are playing over internet, try to find servers that give you a better ping and have fewer players. - Poor performance in a network game can sometimes be caused by not so good overall performance of your game setup. How to configure the game for improved performance "Carnivores: Cityscape" tries to auto-adjust the configuration to match your system. If you feel that the game is still too slow on your computer, you can try to configure it manually. You should try the suggested options in this order: 1) Make sure you have all the proper drivers installed. 2) Try reducing the resolution to 640x480 and the color depth to 16 bit. If you run Windows 95, you will not be able to change the color depth from within the game. In that case, you should set the desktop bit depth manually, by going to the Windows 'Start' menu and choosing 'Settings/ControlPanel/Display/Settings'. The recommended color depth is 16 bit (64k colors, or 65536 colors). 3) In the 'Options->Video Options' menu, try setting the 'Preferences' option to 'Speed'. 4) Reduce the audio quality settings. Go to the 'Options->Audio Options' menu and lower the 'Frequency' option to '11kHz' This can offer a major performance improvement if your CPU is not very fast, or especially if it is an older AMD K6-2 or AMD K6-3. How to configure the game controls To change your controls setup go to the 'Options->Players and Controls' menu and select 'Customize Controls'. - If you have inadvertently set something wrong and you cannot set it back, just select 'Load Predefined Settings' and choose to load the 'Default controls'. - If you want to manually tweak the controls, examine the '.ctl' files in the 'Controls\' directory. Those are just plain text files with control configurations. Hardware Compatibility Issues: 3D accelerators "Carnivores: Cityscape" has been tested with many different 3D-accelerator boards and drivers. The game will try to recognize your board and adjust optimal settings for it. If you experience any problem, please make sure you have the correct display driver installed. You can download drivers from 3D board chipset manufacturer's site or any driver repository on the internet. All boards have been tested with Windows 98 SE operating system, unless noted otherwise. For compatibility with other OSes (WinNT/2K/XP) please read sections below. Here is the list of tested hardware: o 3Dfx Voodoo Graphics - driver version: 3.01.00 - supports only 16-bit rendering modes - no vertical lines in computer screen and menu - support for this board has been DISCONTINUED o 3Dfx Voodoo2 - driver version: 3.02.02 - supports only 16-bit rendering modes - support for this board has been DISCONTINUED o 3Dfx Voodoo Banshee - driver version: 1.04.01 beta (Voodoo5-unified Voodoo series driver) - supports only 16-bit rendering modes - runs very slow in windowed mode - if unified driver doesn't work, please install Voodoo Banshee driver version 1.04.00 (or newer) - support for this board has been DISCONTINUED o 3Dfx Voodoo3 - driver version: 1.04.01 beta (Voodoo5-unified Voodoo series driver) - supports only 16-bit rendering modes - this board has too small texture memory to display textures in full size - runs very slow in windowed mode - if unified driver doesn't, work please install Voodoo3 driver version 1.07.00 (or newer) - support for this board has been DISCONTINUED - WARNING: The current version of glSetup does not contain " Carnivores " compatible drivers for Voodoo3. - see here for more information o 3Dfx Voodoo4 & Voodoo5 - driver version: 1.04.01 beta (Voodoo5-unified Voodoo series driver) - runs very slow in windowed mode - support for this board has been DISCONTINUED o 3DLabs Permedia2 - some of required blending modes are not supported - insufficient hardware power - support for this board has been DISCONTINUED o 3DLabs Permedia3 - not tested o 3DLabs Oxygen VX1 - not tested o ATI Rage Pro - insufficient hardware power - supports only 16-bit rendering modes - support for this board has been DISCONTINUED o ATI Rage 128 and 128 pro - driver version: 4.13.7202 - lens-flares might not work in full-screen mode o ATI Rage Maxx - driver version: 6.40 cd15 - might have occasional triangle popping artifacts o ATI Radeon, 7x00 and 8x00 series - driver version: 4.13.7197 - occasional slowdowns o ATI FireGL2 - driver version: 5.12.2195.2078 - works only under WinNT/2K/XP - DOESN'T HAVE A DRIVER FOR Win9X/ME OSes - color bending artifacts when 16-bit textures are used (32-bit textures are recommended) o Intel i740 & i752 (i810/i815 motherboard chipsets) - driver version: 4.0 - supports only 16-bit rendering modes - some polygons in mirrors/portals might not work - support for i740 has been DISCONTINUED o Matrox G200 - driver version: 6.70.008 - might have occasional crashes on some configurations - polygon flickering and colorization artifacts - support for this board might not be possible in the future o Matrox G400/G450 - driver version: 6.72.016 - occasional polygon flickering and colorization artifacts o nVidia Riva128 - some of required blending modes are not supported - supports only 16-bit rendering modes - several compatibility problems - support for this board has been DISCONTINUED o nVidia RivaTNT, TNT2, GeForce256, GeForce2 and GeForce3 series boards - driver version: Detonator 21.83 - no known issues o PowerVR Kyro/Kyro2 - driver version: 1.3 (1.09.31) - some gradient textures might not be rendered properly o S3 Savage2000 - driver version: 9.51.12 - support for this board has been DISCONTINUED o S3 Savage4 - driver version: 8.20.33 - might have some triangle artifacts and/or z-fighting problems - occasional texture corruption might occur (can be fixed with '/RefreshTextures()' console command) - support for this board has been DISCONTINUED o S3 Savage3D - has not been tested but might work - support for this board has been DISCONTINUED Following 3D accelerators are not supported due to lack of proper OpenGL driver and/or hardware power: 3Dfx Voodoo Rush ATI Rage II (and older) Rendition Verite S3 Trio3D SiS Trident Official download locations for display drivers 3Dfx ATI special purpose drivers (recommended) ATI official drivers Intel Matrox nVidia PowerVR S3 Graphics WickedGL Voodoo drivers Display driver internet repositories (also contains unofficial and beta drivers) Beta or unofficial driver sometimes works much better than official. These drivers tend to be updated on a monthly basis. So, in case of any compatibility problems it is a good idea to browse a bit thru following sites. ReactorCritical SavageNews 3DChipset Motherboard drivers On motherboards with chipsets that don't have native support in Windows, you'll have to install the corresponding driver manually. Complete explanation on how to do that can be found in the motherboard's manual. Here are the links to the driver pages of most chipset manufacturers. Even if you have the correct display and sound drivers, you can still have some problems with "Carnivores" in case you don't have proper motherboard drivers installed. IMPORTANT NOTE FOR VIA USERS: In case you have a motherboard based on VIA chipset, please install latest VIA 4-in-1 drivers! ALi AMD Intel SiS VIA unofficial (recommended) VIA official WickedGL Voodoo driver (home page) WickedGL Voodoo driver is a 3rd party driver for Voodoo boards, provided by Wicked3D as an alternative for 3dfx' driver. It performs very well with "Carnivores" and it is highly recommended, especially in case of problems with 3Dfx drivers. DirectX 8 (and 8.1) compatibility "Carnivores" also supports MS DirectX 8 for rendering (Direct3D portion, infact). However, we cannot guarantee that there won't be any problems using D3D under some configurations. Generaly, OpenGL is more polished, but on some boards you might find Direct3D faster and/or more stable to use. The choice is yours. WARNING: There is a great chance that the boards which have been discountinued (3Dfx, S3, ...) won't have efficient DirectX 8 support! In that case, using OpenGL for rendering is the only logical option. Windows NT compatibility " Carnivores " has been tested with WindowsNT 4.0, in OpenGL mode (since this OS doesn't support DirectX 8). It works just fine, but since this platform is not targeted for gaming, we cannot provide support for problems caused by incompatibility. Just make sure that you have latest drivers installed for display, sound and motherboard chipset. Windows 2000 & XP compatibility Normally, there should be no problem running " Carnivores " on these platforms. Both OpenGL and DirectX modes works fine, but in case of DirectX problems, you should revert to OpenGL. Still, that depends on hardware you're using (especially 3D-board). However, WinXP might enocunter some compatibility issues due to immature drivers. As always, it's very good idea to keep the drivers up to date. Technical Support (U.S. & Canada) Assistance Via World Wide Web Get up-to-the-minute technical information at the Infogrames web site, at: http://us.infogrames.com. Through this site you'll have access to our FAQ documents, (Frequently Asked Questions) which contain our latest troubleshooting information. 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