MATTEL, INC. CD-ROM USER LICENSE AGREEMENT PLEASE READ THIS AGREEMENT CAREFULLY BEFORE USING THE PROGRAM. BY USING THE PROGRAM, YOU AGREE TO ABIDE BY THESE TERMS AND APPLICABLE COPYRIGHT LAWS. IF YOU DO NOT AGREE, PLEASE PROMPTLY RETURN THE PROGRAM FOR A FULL REFUND OF THE AMOUNT YOU PAID. As between You and Mattel, Inc. or its subsidiaries or affiliates ("Mattel"), the Program is owned by Mattel, and is licensed to You, not sold. The term "Program" means the original program and all whole or partial copies of it, including portions merged into other programs. The Program is copyrighted and includes executable code and audio/visual content (A/V Content). The term "A/V Content" means any image, text, recording, picture or other audio and/or visual work. 1. License. Mattel grants You a nonexclusive license for the Program. A. Under this license You may: 1. use the Program on only one machine at any one time; 2. make one copy of the Program for backup purposes only; and 3. transfer all of Your license rights in the Program to another party if and only if (a) You transfer this License Agreement and all other documentation provided with the Program, and the complete unaltered Program to the other party, (b) You destroy all copies of the Program in your possession, and (c) the other party reads and agrees to be bound by the terms of this License Agreement. It is your responsibility to ensure that all of these conditions are met. The rights licensed to You under this License Agreement are then terminated with respect to You and transferred to the other party, who, in order to be a valid user of the Program is then subject to all of the terms and conditions of this License Agreement. B. You must reproduce the copyright notice(s) and any other notice of ownership on each copy or partial copy of the Program. C. You may not: 1. use, copy, or transfer the Program (including any A/V Content) except as provided in this License Agreement; 2. modify or adapt any A/V Content without the express written consent of Mattel or as permitted by law; 3. reverse assemble, reverse compile or otherwise reverse engineer or translate the Program or attempt to derive source code from the object code version of the Program (except as allowed by mandatory provisions, if any, of the jurisdiction in which You obtained this License); 4. sublicense, rent, or lease the Program; 5. remove any proprietary notices or labels in the Program; 6. sell any items made using this Program or use the Program as part of a service bureau; 7. use this Program on any network or download, upload or exhibit the Program via the Internet/World Wide Web/WebTV/satellite or any similar technology; or 8. use this Program in a country other than the country in which it was purchased. 2. General. Your license will terminate automatically (which means that all rights licensed to You under this License Agreement terminate) without notice from Mattel if You fail to comply with the terms of this License Agreement. In such event, You must destroy or disable all Your copies of the Program. You agree to comply with all applicable import and export laws and regulations. This License Agreement shall be governed by, and construed in accordance with, the laws of the State of California without giving effect to any principles of conflicts of law. The provisions of this License Agreement are severable; if any provision is held to be invalid or unenforceable, it shall not affect the validity or enforceability of any other provision. The parties expressly exclude the application of the United Nations Convention on Contracts for the International Sale of Goods, as amended, replaced or reenacted from time to time. Minimum System Requirements: Microsoft(R) Windows(R) 95 or Windows(R) 98 Pentium(R) 166 MHz or better 32 MB RAM 40 MB hard disc space free 8X CD-ROM drive Color monitor 16 bit graphics card 16 bit Sound Blaster(R) or 100% compatible sound card and speakers Ink jet or laser printer to output images (optional) Barbie(R) Digital Camera or digital images from scanners or other sources. (Optional) 3D Hardware Accelerator card that supports Direct3D(R), supported but not required. (P) and (C)1999 Mattel, Inc. El Segundo, CA 90245 U.S.A. MADE IN U.S.A. Manufactured for Mattel. All Rights Reserved. The Barbie doll likeness and character, the color "Barbie pink", and other trademarks designated by (R) and (TM) are either registered trademarks or trademarks of Mattel, Inc. in the U.S. and/or other countries, except for the following: Stunt Puppy Entertainment is a trademark of Stunt Puppy Entertainment, Inc.; Microsoft, Windows and Direct3D are either registered trademarks or trademarks of Microsoft(R) in the U.S. and/or other countries; Pentium and Indeo are registered trademarks of Intel Corporation; Sound Blaster is a registered trademark of Creative Technology Ltd in the United States and/or other countries. Certain software engines and utilities (C) 1999 Gorilla Systems Corporation. This software is based in part on the work of the Independent JPEG Group. Genesis 3D Engine (C) 1999 Eclipse Entertainment. Neurobatics Corporation. (See "Read Me" file for additional notices.) This software is provided to you subject to a license agreement contained inside. Retain this address for future reference: Mattel U.K., Ltd. Meridian West, Leicester LE3 2WT Helpline 01628500303. Consumer Advisory Service 1902 262 513 (valid only in Australia). (Calls charged at $1.50 per minute. A higher rate applies from public or mobile phones.) Mattel Canada, Inc., Mississauga, Ontario L5R 3W2. Call 1-888 Media11 (1-888 633-4211) Mattel East Asia, 930 Ocean Centre, Harbour City, HK, China Installing Barbie(R) Generation Girl(TM) Gotta Groove CD-ROM 1. Insert the Barbie(R) Generation Girl(TM) Gotta Groove CD-ROM into your CD-ROM drive. 2. If you have the Auto Run feature enabled for your CD-ROM, the installation will start automatically and you can skip to step 3. * Click Start and then Run from the Windows(R) 98 Taskbar. * Type d:/setup. (d: refers to your CD-ROM drive. If your CD-ROM drive is not d:, type the appropriate drive letter.) 3. Choose the Setup button and follow the Installation Instructions on screen. Running Barbie(R) Generation Girl(TM) Gotta Groove CD-ROM 1. Insert the Barbie(R) Generation Girl(TM) Gotta Groove CD-ROM in your CD-ROM drive. 2. When the Autostart window appears, click the Play Now button to run the program. 3. You can also select Start from the Windows(R) 98 Taskbar, then search through the Programs\Barbie(R)\Gotta Groove CD-ROM menu to run the program. Uninstalling Barbie(R) Generation Girl(TM) Gotta Groove CD-ROM 1. From the Windows(R) 95 or Windows(R) 98 Start Menu, click Programs. 2. Find and click on the Gotta Groove CD-ROM menu item. 3. Click the Uninstall Gotta Groove CD-ROM icon and follow the on-screen prompts. Introduction Welcome to Barbie(R) Generation Girl(TM) Gotta Groove CD-ROM where dancing, cool music and friendship are where it's at! The Generation Girl(TM) friends love to do things together, especially dance. Ana(TM) knows salsa, Nichelle(TM) lives for swing dancing, while Tori(TM) loves athletic hip-hop moves. Chelsie(TM) does dreamy European dances, and Barbie(R) loves dancing to pop music. Lara(TM) will assist you in creating cool sets for your final performance. You'll love helping each Generation Girl(TM) friend share her own special moves with her friends. Getting ready for the big dance performance at the International High School in New York is the best, as you help the girls create and practice routines, choose cool costumes and design beautiful stage sets. Then you get to put on your special show in the Performance Dome. Together, we'll all be the stars of the show! Choosing Dancers in the Generation Girl(TM) Lounge Items in the Lounge: Computer - Design a Personality Page! Choose your own photos! Collection - View Generation Girl(TM) Personality Pages! Barbie(R) or Girls - Choose Dance Partners! Action Slate -- Dance in the Practice Room, Go to the Costume Shop, Set Shop, Performance Dome, and Lounge. CD Player - Listen to cool Generation Girl(TM) Songs! VCR and Tapes - Choose a Demo Dance or save a dance! Question Mark - Click here, then move the question mark over the item you have questions about and click on it. Everything gets started in the Lounge! Barbie(R) and all the Generation Girl(TM) friends are there, waiting for you to get things moving! To start dancing, choose any two of the girls. When you click on a girl to choose her, her special charm will appear over her head. Click again to turn this off if you want to select someone else. When you're done, click on the Action Slate to go to all the cool locations and get ready for the big show. You can also preview all the Generation Girl(TM) songs on their CD Player. Lara(TM) has a cool art program on the computer to make your very own Personality Page. Click on the VCR to load a demo performance or to choose one of your saved dances. To quit the program, click the Action Slate in the upper right corner, then click the Stop Sign Icon Barbie(R) "Friends Like We Are" Chelsie(TM) "Poetry" Nichelle(TM) "Go, Barbie(R), Go" Tori(TM) "Pretty Strong" Ana(TM) "Alegre Canciones" ("Happy Song") CD Player controls: Girls - Click on the CD to choose a song. Play button - Click here to start the music! Stop button -- Click here to stop the music! Slider - Click and drag the volume slider to play music louder or softer! Swirl button -- Click here to play all the songs in a random order! The Generation Girl(TM) friends have cool songs that match their dance moves. Use their CD Player to preview their songs or just to listen to their music. Click on each girl to select her song, then click the play button. * Clicking outside the CD player will keep playing the music while you explore the Lounge! * The songs you choose here will also play in the Costume Shop. * This CD-ROM can be played on any audio CD player. Just put the CD in, press 'play' and skip Track 1. Getting Around with the Action Slate Title Bar - Each dance routine has a number, which you can replace with your own title when you save your dance session. Practice Room (Nichelle(TM) Card) - Put dance routines together in the Practice Room and play the Dance Challenge to win more special cards. Costume Shop (Dress) - Design cool outfits for the big show in the Costume Shop. Set Shop (Director's Chair) - Choose sets, lights, special effects, and prizes Printer - Print out your dance cards once you've made up a routine. Lounge (Sofa) - Return to the Lounge Stop Sign - Quit! The Action Slate takes you anywhere in the program. Once you pick two girls, the icons for the Practice Room, the Costume Shop, and the Set Shop will light up. Just click on the one you want to go to. Once all your preparations are complete, the icon for the Generation Girl(TM) Performance Dome will light up. Click on it and the girls perform live! Generation Girl(TM) Personality Pages Personality Page buttons: Fold-out -- Design your own Personality Page! Printer - Print your Personality Page! Stop Sign - Turn off the Generation Girl(TM) computer. Tori(TM) and Lara(TM) have created an art program so you can design your own Personality Pages to add to the fold out collection on the glass table. You can import your own photos using the Barbie(R) Digital Camera or a scanner. (Digital camera and scanner not included.) To take pictures with your Barbie(R) Digital Camera (not included) while it is connected to your computer, click the Barbie(R) Digital Camera icon in the left corner, then click the shutter button on the camera. Each picture you take is automatically displayed in a frame on the page. To use other digital images saved on your computer, you'll first need to move your photos into the provided "Gotta Groove" folder on your desktop. When your photos are in the "Gotta Groove" folder, click the green scrapbook at the bottom of the screen, then click the Import button. You will be prompted to find the photo you want in the "Gotta Groove" folder. Click the name of the photo you want, then click Import again. Your picture will appear on the scrapbook page l. Personality Page Maker Green arrows at top -- Scroll through the charm decorations. Charm in window -- Click on the charm, then drag it where you want. Purple arrows next to photos on left -- Scroll through the photos of the Generation Girl(TM) friends. Click on the Generation Girl(TM) photo, then drag it into place. Click on your own photo, then drag it into place. Eraser -- Use the eraser to clean off the design and start over. Shape Icons -- Click on these shapes to get a cool background. Click on the arrow to get another blank page, you can design up to three! Click here to close the art program. The Personality Pages are the perfect size for a CD case. Just print it out, then fold the paper and place it inside the CD case cover. When you're done, click on the folder icon to save your design, you can save up to three. Once you have saved it, your Personality Page will be on the glass table with the Generation Girl(TM) friends Personality Pages. Getting Ready to Practice Items in the Practice Room: Left Deck - Dance moves for the first dancer. Right Deck - Dance moves for the second dancer. Left Dancer - The first girl picked . Right Dancer - The second girl picked. CD Player on top shelf - Click here to change your practice song to pick a song for the big show! VCR and Tapes - Save your dance session or choose a saved dance. Dance Together icon - This allows both girls to do the Dance together! Question Mark - Click here, then move the question mark to the item you have questions about and click on it. Action Slate - Click on the Action Slate to go everywhere in the program! Welcome to the Practice Room, where you can help the Generation Girl(TM) friends get ready for the big show. Each girl has her own deck of Dance Cards. Each card is a cool move. When you share moves, each girl's deck grows. You can also play a cool Dance Challenge with each Generation Girl(TM) to win more dance cards for your routine and special effect cards for the Set Shop. The more you play the more dance moves and special effect cards you have to use for the big show. When you want one girl to dance alone, simply click through her deck of cards to choose her moves. Then click and drag the moves you want from her deck of cards out to the edges of the screen and put them in the order you want her to dance them. Move the cursor on or around the chosen dancer. The cursor will change to a yellow musical note, click your mouse and the dancer will begin dancing, her music will start and she'll do the first move. The Dance Card will pulse while she dances to help identify which move is happening. The cursor also turns to an orange musical note while she dances her move, then returns to a yellow musical note when the move is completed. The dancer will continue doing the same move until you click on her to start the next move. Keep clicking until you come to the end of the dance. If you want her to quit dancing at any time, simply move the cursor to the edges of the screen until it becomes an arrow and click again. To put together a dance for both girls drag out moves from each deck of cards and put them around the screen. You can move the cards around and put them in any order you choose by dragging them. Click on a girl to get started, and the girl will dance the moves in the order you chose! While each girl dances her own card, the other girl will groove to the beat. Shared Moves With your help, the Generation Girl(TM) friends can teach their moves to each other. Soon all the girls will know all the moves to create really cool dances! To teach a move to a Generation Girl(TM): 1. Select the move you would like to share. 2. Drag the card over to the other dancer's card deck or to the other dancer and release it. The card will move to the top of the other dancer's deck. 3. The dancer will now practice the new move, the card will transform and she will appear on the card. The border will remain the other dancer's color. 4. If the dancer already knew the move, then the card you selected will be returned to the original deck. 5. When you put a move that both girls know into your routine they will dance the move together. Dance Together mode Look for the Dance Together (two girls dancing) at the top of the screen. You can click on it and both girls will dance all the moves together, click again and both will go on to the next move. Click on the Dance Together icon again to return to dancing alone. Choosing Your Music Whenever the girls dance in the Practice Room, the rehearsal music for the first dancer you chose plays automatically. To choose a different song, click on the Practice Room CD Player. Click on the CD and a short practice track will play automatically. This song also plays during the big show in the Performance Dome. The version with all the words of the song will play when you perform live. Dance Challenge Each Generation Girl(TM) has a Dance Challenge Card in her deck. When you see this card, you have a chance to win special dance move cards and fun Set Shop effect cards. The card you win will be added to the deck of the girl you challenge. To play the Dance Challenge: 1. Drag the Dance Challenge card over the girl you want to challenge. 2. The dance cards will be put away temporarily and the challenge will begin! 3. Deal out the number of cards you want to have in the challenge. You must win 3 rounds to win the card. When you do, you will return to the Practice Room. The more cards you choose, the harder the challenge! 4. The Generation Girl(TM) will dance the combination of moves you have chosen. 5. Watch her moves carefully and then move the cursor over the cards. It turns to musical notes, click on the cards in the correct order that she danced the moves to win! 6. When you win three rounds, you'll win a Dance Challenge Card. 7. Your dance cards will reappear and you can continue practicing. You can make a total of three mistakes and still win your 3 rounds! If you click a card the dancer didn't dance, she'll give you another chance to see the routine. Click on her to see it again and then try again! If you miss again in that round, the cards will flash to help guide you! If you miss clicking the correct moves more than 3 times in the Dance Challenge, you will return to the Practice Room. However, you can select the Challenge Card again right away to try as many times as you want. If you win all the cards from all the girls, you can still keep playing the Challenge to show your skill! When you win, the Challenge Card will turn over and reveal what you won!!! That card will appear on the top of either your dancer's deck in the Practice Room (if it is a Dance Card) or the deck in the Set Shop when you go there next (if it is a Special Effect Card). Printing Your Dance Cards Once you have selected a few cards for a dance routine, the Print Dance Cards Icon on the Action Slate will become active. Make sure that you have paper in your printer and that your printer is turned on. Press this icon, and the screen cards will print out! You can print out from any location, as long as the icon is active! Saving Your Dance VCR controls: Colored spine - Generation Girl(TM) Demo Dance Blank tapes - 9 tapes for saving your own dances! Blue Double arrows -- Choose Tape Arrows Green arrow - Load a saved dance session Red square - Save your dance to a tape, or erase an old tape. Black videotape - Tape in the machine Your dance session is saved on a videotape available to you in the Generation Girl(TM) Lounge and the Practice Room on the VCR or tapes on the shelf. As long as you play without saving, everything you are doing is being kept track of to get the big show together - the dance cards you choose, your costumes, even the stage sets you are putting together. Every time you quit the game, you will have a chance to name and save your dance combination to a videotape. You can save up to 9 dance sessions! After 9 sessions, the computer will prompt you to choose which one to erase before you can save a new one. Also, when you first play Gotta Groove, one videotape has a demo dance that the Generation Girl(TM) friends made to help you learn about the different things you can do. This videotape cannot be erased. To save a dance: 1. Click on the VCR shelf to see the close-up window. 2. Your dance session is on the tape in the VCR and has the same number that you saw on the Action Slate title bar. 3. You can use this number or type in your own title. 4. To type in your own title, click on the label of the videotape in the machine. When the cursor turns into a crosshair, type in your title from the keyboard. 5. Click the red square button to save your game. 6. Click outside of the window to return to your screen. To choose a Saved Dance: 1. Click on the videotapes or the Choose Tape Arrows to load the saved dance videotapes into the VCR. 2. When you see the label of the dance you want to choose, just click the green play arrow. Your choices will appear in all the game locations. Deleting (Erasing) a Dance Session If you try to save your session and have already saved 9 of them, then you will get an opportunity to select the tape you want to erase. 1. Click on the videotapes or the Choose Tape Arrow to load the saved videotapes into the VCR. 2. When you see the one you want to erase, press the Red Erase Tape Button. 3. You can now save your current session. Choosing Costumes Items in the Costume Shop: Style Book for Ana(TM) Style Book for Chelsie(TM) Style Book for Tori(TM) Style Book for Nichelle(TM) Style Book for Barbie(R) Girl on Left - First Dancer Girl on Right - Second Dancer Sparkle Wand Twins Tool Each Generation Girl(TM) has put together her own style book with her favorite costume and cool fabrics. You can mix and match the outfits and all the fabrics for hundreds of cool combinations. Use the tools on the table for more cool effects. Using a Style Book The clothes the girls are wearing when you leave the Costume Shop will be your costumes for the Big Show. They will be saved automatically with your dance. 1. Click on a style book to open it. The costume will appear on the left and six fabrics will appear on the right. 2. Click an outfit to select it. 3. Click on a girl and she will wear the outfit in the first fabric at the top of the panel. 4. Click on a different fabric and it will highlight. 5. Click on the girl and the outfit will transform to that fabric. * As long as an item is highlighted, you can click on a girl to apply it. * You can open another style book and apply another fabric to any outfit! * If you click a new outfit on a girl who is already wearing an outfit and fabric, you will see the new outfit in the fabric you originally chose. Using the Special Tools * Click the Sparkle Wand on any outfit to make it sparkle. * If you want the girls to dress like twins, click on the Twins Tool, then click on the girl you want to dress like a twin. * Enjoy listening to the songs you chose from the CD Player in the Generation Girl(TM) Lounge! Choosing a Stage Set Items in the Set Shop: Round Stage - Choose your backgrounds and effects by pulling the cards onto the stage! Lara(TM) - Lara(TM) is an amazing artist! Decks (from left to right) Choose a background! Select a stage! Cool Lighting Effects! Dazzling Special Effects! Prizes! Welcome to the Set Shop, where Lara(TM) will help you decorate the Performance Dome for your exciting show. She has put together great backgrounds and special effects for you to choose from including: backgrounds, stage shapes, special lighting effects, surprising special effects and even the prize that you win when you successfully complete your dance. Each time you win the Dance Challenge, more and more cards will appear in your Set Shop decks. To choose items for your performance: 1. Click on the Decks to scroll through all the cards in the deck. 2. To choose a background or effect, drag the card onto the stage! A highlight will appear around the card to indicate your choice and the effect will preview on the screen. 3. To choose a different effect or background, keep clicking through the deck and be sure to pull the card up to the stage so that it highlights. * The cards that are highlighted when you leave the Set Shop will decorate the Dome when you perform. * Some previews, such as lights, surprises, and prizes occur one at a time. As long as the card is highlighted, it's effect will decorate the dome during the show. * To perform you need to choose at least one background. Dancing in the Performance Dome When you're ready for the big show, go to the Performance Dome and see everything come together live, in front of a cheering crowd! You control the moves, the look, the feel, and the lights! As the music starts, here's how you direct the show: One Player Control: * Use the mouse to control both girls. You can move the girls all around the space as you click to advance through the moves in the routine. Two Player Control: You can control each girl separately. You can either use both sets of controls yourself or enjoy sharing the performance with a friend. One player controls a girl by moving the mouse and clicking, while the other player controls the second girl with the arrow keys and the Enter (Return) Key. * To start two-player control, simply touch any of the arrow keys on the keyboard * Use the arrow keys to move the girl around the stage. * Click the Enter key to advance the routine. * Your dance will end when you have clicked through all the moves in the routine. It's really fun to have the girls dance around and bring them back together! Other Controls These keys will control the cool features you chose in the set shop! F1 Key - Lights F2 Key - Special Effects: 1, 2, 3, 4 keys - Change Camera Angles Space Bar - return to the Action Slate and cursor so that you can go to other locations and keep changing your performance or quit the game. At the end of the dance, the girls get their prize. Everyone has done a fabulous job! You can go back to the Lounge, Quit, or Keep On Dancing! TROUBLESHOOTING PRINTING Error while printing Make sure that your printer is ON, plugged into your computer and set up properly. Make sure that your printer driver is set to the correct port (such as LPT1 or LPT2) and that you selected the correct printer in the "printing" section of the software. You can check to see that the printer is working properly by quitting the Barbie(R) Generation Girl(TM) Gotta Groove CD-ROM program, opening another software paint program, and printing some simple designs both in black and in color. You may receive an error if the printer does not correctly "grab" the paper. Gently guide the paper into the printer while the printer is trying to "grab" the paper. If your printer setup appears to be correct, but you are still encountering errors, check the trouble shooting section in your printer's user manual. Light or Fuzzy Printouts If printouts are lacking in color or detail, make sure your ink cartridges have ink. Cleaning the print head will greatly improve the quality of printouts. Nothing happens when the print button is clicked Several things could be happening in this situation. 1. When you send the file to print, you may be spooling all the information from the file to the printer before it starts printer. This may take a minute or two, especially if you are printing large files. Be patient and look for signs that your computer is working. 2. Check your printer queue to see if the print job has been spooled and to determine if it is printing. 3. Your printer may not be connected properly. Check all connections as outlined in your printer manual. MATTEL MEDIA CUSTOMER SERVICE AND TECHNICAL SUPPORT If you have any questions, please contact us for assistance. Our technical support representatives can be reached by calling toll-free: In the US, call 1 (888) MATTEL9 (1 888 628-8359) In Canada, call 1 (888) MEDIA11 (1 888 633-4211). In the UK, call (0171) 519 5049 In Australia, call 1 902 262 513. (Calls in Australia are charged at $1.50 per minute. A higher rate applies from cellular phones.) When calling from outside the USA, please consult a telephone directory for a Mattel listing. Comments or questions can also be mailed to: Mattel Consumer Affairs Tech Support GA 0109 333 Continental Blvd., El Segundo, CA 90245 U.S.A. For a great place to get quick answers to the most commonly asked questions about Barbie(R) Generation Girl(TM) Gotta Groove CD-ROM, you can also contact Mattel on the World Wide Web at www.mattelmedia.com. Credits: Mattel: Producer Alexander Offermann Associate Producer Janice Adyani Production Assistant Travis Ruff Executive Producer Jesyca C. Durchin Vice President of Design & Development Amy Boylan Senior QA Engineer Roger Hu Software Engineer Don DeLucia QA Manager Ray Boylan Vice President of Operations Timothy Waters Testers B.J. Coonce, Desiree Flores, Steven R. Gay, Jerry LeVesque, Sean O'Balles, Jonathan Petersen, Jee Park, P.J. Whitmore Associate Product Manager Shaun Rowan Assistant Product Manager Melanie Bullock Director of Marketing Lauren Berzins Vice President of Marketing Cynthia Neiman Sr. Manager - Business & Legal Affairs Cynthia Berry-Meyer Voice Talent Kimberly Brooks, Julianne Buescher, Grey Delisle, Lizzie Murray, Joanna Rubiner, Kath Soucie Original Concept Design Abby Yorn Sound Editing Music Room Productions Special Thanks: Rosa Allen, Joe Antonio, Jim Balthaser, Kenny Bender, John Bloodworth III, Jonathan Browne, Warren Browne, Bob Bryant, Teal Canady, Toni DeBerry, Karen Ditto, Tyler Domski, Nancy Duarte, Ify Erby, Milton Evensizer, Steve Feicht, Adrian Fernandez, Craig Forrest, Arren Frank, Richard Frost, Darlene Geithner, Rossina Gil, David Gordon, Dawn Gottula, Joann Green, Tim Greenlee, David Haddad, Cheryl Hager, Anita Imrit, Stephen LeRoy, Jin Kang, Karen Kelly, Leo Krzewina, Danny Kwan, Maureen LeMoi, Michele McShane, Patty Masai, Ginger Martinez, Jay O'Balles, Todd Piccus, Galite Reisman, Nicole Resnick, Jesse Rodriguez, Maryhelen Sandoval, Kendale Sheran, Terri Sieker, Sarah Silverman, Tracey Smith, Julie Takata, Cathy A. Takemura, Paul Taniguchi, Laurie Tom, David Trinh, Tuan Trinh, Ray Yamauchi, And Sammy the Wonder Beagle Stunt Puppy Entertainment, Inc. Design Gano Haine, Karen Johnson, Jan Bozarth Script & Dialogue Gano Haine Creative Director Karen Johnson Art Director Dig Design - Amy Decker George Sandoval - Artist Senior Producer Denise Roberts McKee Assistant Producer Stephanie Roberts Programming Tim Brengle, Ian MacKenzie, Devon Tuck Blue Arrow Words, Music, and Images, Inc. Music Composition: Jan Bozarth, Shane "Govinda" O'Madden, and Robert Skiles Music Production: Jan Bozarth and Shane "Govinda" O'Madden at Andromeda Studios, Austin, Texas Music Performers: Julianna Sheffield, Clarita Sanchez, Amy Atchley, Laura Benedict, Ted Roddy, Robert Skiles, Shane "Govinda" O'Madden, Arturo Garza Karen Johnson Productions, Inc. Lead Animator: Rick Eshbaugh Animators: Aaron Johnson, Tom Ward Production Artists: Teresa Murphy, Sue Peach, Janet Sairs, Ron Schulz Special Thanks Choreography: Eden Entertainment - Karen Russell and Juan Llano Dance Talent: Kristen Dinsmore, Jessica Page Modeling Production: Zygote Media Group, Inc. Motion Capture: House of Moves, Inc. Harvey and Rebecca Harrison MATTEL, INC. 90 DAY LIMITED WARRANTY Mattel, Inc. warrants to "You" (the original consumer purchaser) that, under normal use, the "Product" (including the software program and the CD-ROM disk on which the software program is recorded and the other items included in the package) will be free from defects in material and workmanship for ninety (90) days from the date of purchase (Your receipt shall be evidence of the date of purchase). This Limited Warranty does not cover damage resulting from accident, misuse, unauthorized modification, or other conduct or conditions outside the control of Mattel, Inc. or its subsidiaries or affiliates (collectively, "Mattel"). If defective, return all contents of this package (including but not limited to the CD-ROM disk, user guide, and all other components of this package), postage prepaid, along with proof of the date-of-purchase, within the ninety (90) day warranty period, for replacement or refund at Mattel's election, to Consumer Adjustment Center, 15930 E. Valley Boulevard, City of Industry, California 91744. Immediately upon Your receipt of any refund, Your license to use the Product (including the software program) is terminated. THE FOREGOING LIMITED WARRANTY IS THE SOLE WARRANTY PROVIDED IN CONNECTION WITH THE PRODUCT AND IS IN LIEU OF ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ALL OF WHICH IMPLIED WARRANTIES ARE EXPRESSLY DISCLAIMED. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY MATTEL OR ITS SUPPLIERS, DEALERS, DISTRIBUTORS, AGENTS, CONTRACTORS OR EMPLOYEES SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS LIMITED WARRANTY. This Limited Warranty gives You specific legal rights; You may have other rights which vary from state to state. Some states do not allow the exclusion of incidental or consequential damages, or the limitation on how long an implied warranty lasts, so some of the above exclusions or limitations may not apply to You. In that event, or in the event that federal law restrictions apply, such warranties are limited in duration to a period of ninety (90) days from the date of delivery of the Product to the original end user. No warranties apply after that period. IN NO EVENT SHALL MATTEL'S LIABILITY FOR ANY DAMAGES TO YOU OR ANY OTHER PERSON EXCEED THE PRICE PAID FOR THE PRODUCT, REGARDLESS OF ANY FORM OF THE CLAIM (INCLUDING BUT NOT LIMITED TO BREACH OF CONTRACT, PRODUCT LIABILITY OR NEGLIGENCE). MATTEL AND ITS SUPPLIERS, DEALERS, DISTRIBUTORS, AGENTS, CONTRACTORS AND EMPLOYEES (COLLECTIVELY, THE "MATTEL GROUP") WILL NOT BE LIABLE FOR ANY LOST DATA, INCIDENTAL, SPECIAL, PUNITIVE OR INDIRECT DAMAGES OR OTHER CONSEQUENTIAL DAMAGES, EVEN IF MATTEL OR ANY OF THE MATTEL GROUP HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. For inquiries regarding the Product, please contact Mattel, Inc. at 333 Continental Boulevard, El Segundo, California 90245. VALID ONLY IN U.S.A. (MM-LW-001) Archived by OldGamesDownload.com on 7th October, 2019